Peter Brand and Pete Nelson have been playing games together for more than a decade now.
In that time, they’ve been writing for Polygon, Polygon Games, and other sites that cover video games.
They have written for PolyGAMES, PolyGAMER, Polygamer, Polytron, and others.
Peter has been working in video games for over 20 years.
Pete was born in 1987 in the U.K. and raised in England.
They’ve both spent time in the entertainment industry and have written articles for magazines such as Gamasutra, PolyGamer, and Polygon.
They joined Vox Media in August, after working at Kotaku, Polygamous, and Kotaku UK.
The pair met through mutual friends in 2011, when they both started writing about video games in a gaming-focused publication.
They decided to join Vox in August 2018, when their new jobs started.
They were introduced to each other at the gaming industry’s most prestigious awards event, GDC.
They met for the first time at this event and began to hang out in the same room.
They began to write about games together, and after working on games together at GDC, they began to talk about the industry and their favorite games.
“We had the same interest in games, the same passion,” Peter said.
“So, when we saw each other, we knew we’d make a great team.”
In 2016, they started writing for a game that Peter was writing about called The Last of Us: Left Behind.
The Last Of Us: The Last Story was released in 2017.
Peter and Pete decided to focus on writing for the games that Peter’s game was about and they both fell in love with it.
They got together and decided to write a game for each other.
They spent several months writing the game for The Last Last of Men and The Last Time of Noah, two games that were not in development at the time.
The duo wrote the game together, while Peter and Peter spent time with friends.
They wrote the next two games for each of them, The Last time of Noah and The Final Hours.
Peter worked on The Last Game, The Final Time of Jonah and The First Time of The End.
Pete wrote The Last game, The First time of Jonah, The Second time of The Last.
They had a lot of fun writing, playing, and discussing the game, and they found themselves in a very interesting and challenging place.
The first game, Jonah, was a very different experience from The Last One.
It was a story about a teenage girl in the year 2042 and her family.
She’s going through a difficult time.
It has a lot to do with the global pandemic, but also about the end of nuclear energy.
“It was an incredibly difficult game to write,” Pete said.
The story was a really interesting one, but it also had a very personal story.
It had a huge cast, and a lot going on that was very, very personal.
“The story of Jonah is one of the most challenging games we’ve ever written,” Pete added.
“In the first game we went into, the player is basically the narrator, and we’re going through what the story is.
The game is sort of about the way the world is going, and the story you’re playing is a lot like your own personal history.
We wrote a story that felt very much like Jonah, and then it was about a different type of story. “
But there’s also a lot more to it than that, and it’s about what you choose to do and what your own motivations are, and that’s something that we really wanted to explore in the story of The Final Hour.
We wrote a story that felt very much like Jonah, and then it was about a different type of story.
There was a much more complex story that you’re not going to be seeing in the game.”
The game was written in a completely different way, Pete explained.
“There’s a lot that’s not there in the first story, and in the second game we’re looking at things in a much different way,” Pete explained, “so that we had a really great opportunity to write in a different direction.
We went in a totally different direction.”
Pete and Peter decided that the game was a game about their characters and about their lives.
The writing process was very much about their own personal experiences and what they wanted to say about their character.
The result was a unique and emotional story, Pete said, that they both really enjoyed writing.
They felt like they were writing a story.
“I love the idea of what a game could be if it had a narrative structure,” Pete continued.
“If it was a film.
If it was something that was told through dialogue.
If you could see what was going on in a room, what